To summarize, Attila the Hun died in 453 AD. Various Barbarian tribes that had been enslaved by Attila revolted, with Ardaric the Gepid leading the revolt. The Battle of Nedao in 454 AD was the result of the rebellion between the rebel Barbarians and the Huns.
Instead of using points to determine army size and balance, we simply used the BBDBA method of each army consisting of 3 commands of 12 elements each. Order of battle was fairly straight forward as follows:
3 x Commands (Enzac, Dengizich, & Ernack) of 11 x Light Horse (LH), 1 x Cavalry (Cv + General).
Gepid Command (Ardaric) of 4 x Knights (Kn + General), 4 x solid Warband (4Wb), & 4 x Psiloi (Ps).
Ostrogoth Command of 6 x Knights (Kn + General), 6 x Psiloi (Ps)
Rugian (E. Frankish) Command of 1 x Cavalry (Cv + General), 10 x solid Warband (4Wb), 1 x Psiloi (Ps).
Since the actual battle was a bloody one, we raised the command demoralization point to 50% losses (6 elements) instead of the normal 33%, and demoralized elements would fight on until either destroyed or they flee off the board. The side who had 2 commands become demoralized and lost more elements in a bound than their opponent would lose the game.
The game was played at Liberty Hobby Center in Wheaton IL. The players were: Bob Pavlik, Mark Hinds, and Dave Benjamin were the Huns, while Bill Hupp, Michael Mays, and myself were the Germanic Rebels.
The Huns set up first, and moved first.
Post Mortem: The 50% break point for command demoralization worked well, and is similar to the HOTT rules. Next time I run this game, I may tweek the Rugian command, replacing some warbands with a few Alan light horse, which were apparently present at the battle.
Overall, this was an enjoyable game and we look forward to more. More game photos below:
Ostrogoth Heavy Cavalry
Two Hun commands
Hun Camp & wagon laager
Another view of the Huns
Rugian Warbands (E. Frankish)
Warbands - Up close & personal. (I still need to flock the bases)