Wednesday, September 16, 2015

First ADLG Game: Gauls vs New Kingdom Egyptians AAR

I traveled today to Simon Babbs home north of Chicago & played my first game of L' Art de la Guerre (ADLG). I used a 200 pt Gallic Army that had a mix of medium & heavy impetuous infantry, a mix of medium & heavy (including some elite) cavalry, and some light infantry javelinmen. Since I have more senior moments these days, I forgot to count my elite cavalry as such during the game, although I did remember to count the units containing the generals as elite per my list. Simon used a New Kingdom Egyptian army that contained light chariots, heavy and medium infantry, light medium javelinmen, and a couple light infantry and cavalry. Since this was my first game and Simon's second, setting up and playing took longer as we had to make numerous references to the rules.


Above shows the initial set-up and deployment for our game. A woods, marsh, and gentle hill dominated the center section of the Gallic deployment area. For some reason, I felt that my heavy infantry Galls would be better on the right flank than in the center, so they are deployed on the hill to the right. Two cavalry commands with light & medium infantry support are on each flank. The left flank Gallic command had a much larger area to defend. Simon placed his infantry near the right-center, in front of the bad terrain, with two flanking chariot commands.


Above are initial moves. The Egyptians made multiple moves with their medium infantry through the marsh, towards the woods. The right flank chariots advanced in column, while the left flank chariots held back. The Gauls moved their left flank medium & light infantry into the woods and central marsh, turning their cavalry to face the left flank. The right flank Gaul command moved in column towards the enemy. The error of my deployment became evident, as my heavy infantry Gauls were nowhere near the enemy main battle line.


Above shows the Egyptian r-flank chariots coming around the right. The line of Egyptian javelinmen are approaching two lonely Gallic light infantry in the woods (an ambush in the forward area of the woods to delay them would have been a good idea if I'd thought of it). Egyptian medium & heavy infantry are approaching the Gauls in the central marsh. The Gallic right flank cavalry is shaking out to face the enemy chariots.


Egyptian javelinmen in overwhelming numbers crashing into the lonely 2 Gallic light infantry, while the Gauls in the marsh to the right are under attack.


One of the lonely Gaul Lt Infantry is left to stop the horde in the woods. About 50% of the time, Gallic cavalry takes hits/disorder from Egyptian chariot archers prior to melee.




The battle wages on. The Gallic cavalry on the left is engaged with Egyptian chariots. In the woods, the lone Gaul light infantry is still holding out. The Gaul medium infantry in the central marsh have broken up the medium/heavy Egyptian infantry attack & the melee has become quite confused. The Gaul main battle line has shifted some warriors to the center, while the right flank Gaul cavalry and Egyptian chariots have engaged.


The Gaul right flank. Casualties are slowly mounting.

Battle in the center.

Gallic left flank being enveloped.

The Egyptians have finally cleared the woods. The left flank Gaul general is the lone remaining unit in that command. Both Egyptians & Gauls have suffered heavy casualties in the center, while on the Gaul right, an even trade of casualties is happening. There are several un-engaged groups of Gauls that have not had much impact on the battle.

 The battle nearly over.


The Gaul general takes the 27th casualty point to end the game for the Gauls.

A fun game, but a hard learning experience for someone like me used to playing DBA. Simon had good terrain choices & placement. My deployment was poor, probably should have shifted more of the Gaul battle line to the center, even though it was full of difficult terrain. It would have helped the left flank command be less isolated and brought more Gallic warriors closer to the fighting. I am also used to DBA averaging more pips in a game than AdG command points (CP's), however there are instances in ADLG that do not cost any CP's, such as impetuous charges and a General's unit move.


8 comments:

  1. Very interesting report! Surprised to find that you're in my neck of the woods. Ha - small wargaming world!

    While some would turn up their noses at such a pairing, I think it's OK to stage one-off games for the purposes of entertainment and to learn a new set of rules. Reminds me of the time I set up a Vikings versus Japanese encounter using Armati.

    Well done and thanks for posting!

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  2. Nice looking game with beautiful and terrific chariots, well done!

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  3. A great battle report! Glad to see that ADLG is alive and kicking in the US.
    Mike B
    despertaferres.wordpress.com

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  4. Thanks for the positive feedback.

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  5. Thanks for the report Dave. What is your intial reaction to the rules? How many stands for a 200 point army, roughly?

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  6. Overall, I like them as a nice change from DBA. I like the way the infantry looks - two stands deep, The combat is more tedious than DBA - step reduction. Missle fire - everything that can shoot shoots. Also, nothing recoils, so a line of troops basically stands until destroyed. Movement is similar to DBA, but has some unique differences that I like. The army lists are Ok, but you need a spreadsheet (or use an army builder web site) to make up your armies. Also, there are differences in some of the DBA and LADG army lists, I think due to Barker's re-interpretation of them. I thnk these rules would work well for some historical battles. I would like to try Nedao again using LADG.

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  7. A 200 pt army can be anywhere from 18 to 28 figures, depending on the army & troop types it has.

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  8. Thanks for taking time for the write up.

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