There is a very nice blog by Robert Madrigal from the Netherlands, which has articles regarding building & playing with armies using the DBA-HX 3.0 rules for the period 1700-1850. His thoughtful articles are stimulating, his 15mm armies & terrain are exceptional. He is currently doing a series on battles with DBA-HX, starting with Turenne's campaigns against the Imperialists in 1675. Here is the link:
http://18thcenturysojourn.blogspot.com/
The DBA-HX 3.0 rules are an updated version of the Humberside Wargames Society adaptation of the DBA rules for the period 1500-1900. Robert has updated the rules for compatibility with DBA 3.0, including army lists. Here is a link to the DBA-HX 3.0 rules in PDF: http://www.fanaticus.org/DBA/periodadaptations/DBA-HX3.0.pdf
Here is a link to Tony Barr's wiki page that contains the original DBA-HX rules, along with other interesting ideas for DBA and HOTT:
http://ermtony.pbworks.com/w/page/14871384/DBA%20and%20HOTT
Friday, June 19, 2015
Friday, June 12, 2015
Quatre Bras
by Ken Kaergard, Guest Blogger
On Saturday, June 6, Bill Garrett hosted a game in Belvedere IL where we re-fought Quatre Bras. We were 10 days short of the 200th anniversary of the battle. The rules we used were Bill's modification of Column, Line & Square.
Bill and Al Hulton commanded the French left and right respectively, and Mike Beers and I commanded the Dutch/Belgian troops, Mike opposing Al and Bill being opposed by Ken.
The first photo shows Al's French starting their approach, with lights in the lead.
The second photo shows Bill's French beginning their push through the woods, searching for the defenders, seeking a path to outflank the Allies.
In photo 3, Bill is closing in on the walled farm while Al closes the gap with Mike.
Photo 4 shows Al engaging Mike and beginning to suffer some losses, and it starts to appear that Bill is screening the farm and passing it by.
Bill's skirmishers have engaged the Dutch lights in the woods in photo 5, while his line infantry has emerged from the edge of the woods and begin their race around the woods.
It becomes more clear in photo 6 that Bill's lights are wearing down the defenders of the farmyard while the French columns continue to bypass it. Dutch/Belgian artillery near Quatre Bras in the center rear of the Allied position continue to exact vengeance on the approaching French columns.
In photo 7 the French strike home on the Allied left, and the defenders on the hill take tremendous losses from French artillery, while Mike conducts a fighting withdrawal through the village on the left.
At the same time, photo 8 reflects the Dutch militia charging to stem the approach of Bill's French, who have been further weakened by artillery. The French have also charged, and the two sides grapple in desperation.
As seen in photo 9, the artillery losses were more than the Belgians on the hill could endure. As they decided to run to fight another day, neighboring units saw the wisdom of doing so and fled the field as well, leaving Mike's remaining troops isolated in the village on the left.
The final photo instructs us that Dutch Militia is not likely to survive an engagement with veteran Frenchmen. Although they inflicted heavy losses on the French, there was little doubt that the outcome would be what you see - the French have pierced the Allied line here as well.
With the entire Allied center destroyed, there was little point in continuing. The French would certainly seize Quatre Bras before Allied reinforcements would come effectively into play.
The game moved smoothly, and we were able to fight through to a clear conclusion. We're looking forward to finding out if the next game is a re-fight of this one, or Ligny.
Miniatures mostly by Minifigs. Troop scale: 1 miniature = 30 real troops.
Monday, June 1, 2015
Battle of Nedao 454 AD, a BBDBA AAR
We decided to do a BBDBA game involving the Huns, and the Battle of Nedao seemed to be a good choice. We based our game on the write-up of this battle from the Tagmata DBMM website at this link:
http://www.tagmata.it/battle_of_nedao.htm
To summarize, Attila the Hun died in 453 AD. Various Barbarian tribes that had been enslaved by Attila revolted, with Ardaric the Gepid leading the revolt. The Battle of Nedao in 454 AD was the result of the rebellion between the rebel Barbarians and the Huns.
Instead of using points to determine army size and balance, we simply used the BBDBA method of each army consisting of 3 commands of 12 elements each. Order of battle was fairly straight forward as follows:
Huns:
3 x Commands (Enzac, Dengizich, & Ernack) of 11 x Light Horse (LH), 1 x Cavalry (Cv + General).
Germanic Rebels:
Gepid Command (Ardaric) of 4 x Knights (Kn + General), 4 x solid Warband (4Wb), & 4 x Psiloi (Ps).
Ostrogoth Command of 6 x Knights (Kn + General), 6 x Psiloi (Ps)
Rugian (E. Frankish) Command of 1 x Cavalry (Cv + General), 10 x solid Warband (4Wb), 1 x Psiloi (Ps).
Above shows the terrain for the battlefield, which was taken from Tagmata: the Nedao River (which we deemed impassable for our game), 2 swamps near the river, and 3 bogs. The game was played on a 6' x 4' Cigar Box Mat.
Since the actual battle was a bloody one, we raised the command demoralization point to 50% losses (6 elements) instead of the normal 33%, and demoralized elements would fight on until either destroyed or they flee off the board. The side who had 2 commands become demoralized and lost more elements in a bound than their opponent would lose the game.
The game was played at Liberty Hobby Center in Wheaton IL. The players were: Bob Pavlik, Mark Hinds, and Dave Benjamin were the Huns, while Bill Hupp, Michael Mays, and myself were the Germanic Rebels.
The Huns set up first, and moved first.
Above shows the opening move by the Huns. At the bottom of the photo are the Rugians, whose right flank is near the Nedao river. To the left of the Franks are the Ostrogoths, who deployed with a line of psiloi in front, and the knights behind them. The Gepids are on the far left, with psiloi near the far left flank, warband in the bog, and knights to the right of the bog. The far right Hun command has closely approached the Gepids by using successive moves.
In the above photo, the Huns have attacked the Gepid psiloi near the top photo table edge. The Huns have also attacked the Ostrogoth psiloi in the center, while the left flank Huns are approaching the Rugians, who have placed a psiloi in the swamp.
The photo above shows the Gepid psiloi beginning to crack under the Hun assault, having lost one. The Gepids have also lost 3 knights to the double ranked Huns via "quick kill." Meanwhile in the center, the Ostrogoth psiloi have withstood the initial Hun assault and are maneuvering for a counter attack. The Ostrogoth general has moved half of his knights to plug the gap that has opened between the Gepids & Ostrogoths.
The Hun assault on the Gepid left continues, while the Ostrogoths are sending more troops towards their left. The Hun left flank has unsuccessfully assaulted the Rugians, who have driven off two Hun light horse, leaving the general exposed by himself in the center of the line.
Above shows the end of the game, as things happened rapidly. First, the Gepid command became demoralized and all the knights and General was lost. The Gepids were able to hold their remaining troops from fleeing with pips, but fought on at -2, where all the Gepid psiloi were destroyed. In the center, the Ostrogoths and Huns had a cavalry clash, which cost the Ostrogoths five of their knight elements, including their general. This broke the Ostrogoth command. The maneuverability of the Huns, their ability to quick kill knights, and the +1 for rear support combined to make them tough in this game. On the Hun left, they were gathering for an all-out assault on the Rugians when the game ended. The Huns did take some casualties, as can be seen in the top-right of the photo.
Post Mortem: The 50% break point for command demoralization worked well, and is similar to the HOTT rules. Next time I run this game, I may tweek the Rugian command, replacing some warbands with a few Alan light horse, which were apparently present at the battle.
Overall, this was an enjoyable game and we look forward to more. More game photos below:
http://www.tagmata.it/battle_of_nedao.htm
To summarize, Attila the Hun died in 453 AD. Various Barbarian tribes that had been enslaved by Attila revolted, with Ardaric the Gepid leading the revolt. The Battle of Nedao in 454 AD was the result of the rebellion between the rebel Barbarians and the Huns.
Instead of using points to determine army size and balance, we simply used the BBDBA method of each army consisting of 3 commands of 12 elements each. Order of battle was fairly straight forward as follows:
Huns:
3 x Commands (Enzac, Dengizich, & Ernack) of 11 x Light Horse (LH), 1 x Cavalry (Cv + General).
Germanic Rebels:
Gepid Command (Ardaric) of 4 x Knights (Kn + General), 4 x solid Warband (4Wb), & 4 x Psiloi (Ps).
Ostrogoth Command of 6 x Knights (Kn + General), 6 x Psiloi (Ps)
Rugian (E. Frankish) Command of 1 x Cavalry (Cv + General), 10 x solid Warband (4Wb), 1 x Psiloi (Ps).
Above shows the terrain for the battlefield, which was taken from Tagmata: the Nedao River (which we deemed impassable for our game), 2 swamps near the river, and 3 bogs. The game was played on a 6' x 4' Cigar Box Mat.
Since the actual battle was a bloody one, we raised the command demoralization point to 50% losses (6 elements) instead of the normal 33%, and demoralized elements would fight on until either destroyed or they flee off the board. The side who had 2 commands become demoralized and lost more elements in a bound than their opponent would lose the game.
The game was played at Liberty Hobby Center in Wheaton IL. The players were: Bob Pavlik, Mark Hinds, and Dave Benjamin were the Huns, while Bill Hupp, Michael Mays, and myself were the Germanic Rebels.
The Huns set up first, and moved first.
Above shows the opening move by the Huns. At the bottom of the photo are the Rugians, whose right flank is near the Nedao river. To the left of the Franks are the Ostrogoths, who deployed with a line of psiloi in front, and the knights behind them. The Gepids are on the far left, with psiloi near the far left flank, warband in the bog, and knights to the right of the bog. The far right Hun command has closely approached the Gepids by using successive moves.
In the above photo, the Huns have attacked the Gepid psiloi near the top photo table edge. The Huns have also attacked the Ostrogoth psiloi in the center, while the left flank Huns are approaching the Rugians, who have placed a psiloi in the swamp.
The photo above shows the Gepid psiloi beginning to crack under the Hun assault, having lost one. The Gepids have also lost 3 knights to the double ranked Huns via "quick kill." Meanwhile in the center, the Ostrogoth psiloi have withstood the initial Hun assault and are maneuvering for a counter attack. The Ostrogoth general has moved half of his knights to plug the gap that has opened between the Gepids & Ostrogoths.
The Hun assault on the Gepid left continues, while the Ostrogoths are sending more troops towards their left. The Hun left flank has unsuccessfully assaulted the Rugians, who have driven off two Hun light horse, leaving the general exposed by himself in the center of the line.
Above shows the end of the game, as things happened rapidly. First, the Gepid command became demoralized and all the knights and General was lost. The Gepids were able to hold their remaining troops from fleeing with pips, but fought on at -2, where all the Gepid psiloi were destroyed. In the center, the Ostrogoths and Huns had a cavalry clash, which cost the Ostrogoths five of their knight elements, including their general. This broke the Ostrogoth command. The maneuverability of the Huns, their ability to quick kill knights, and the +1 for rear support combined to make them tough in this game. On the Hun left, they were gathering for an all-out assault on the Rugians when the game ended. The Huns did take some casualties, as can be seen in the top-right of the photo.
Post Mortem: The 50% break point for command demoralization worked well, and is similar to the HOTT rules. Next time I run this game, I may tweek the Rugian command, replacing some warbands with a few Alan light horse, which were apparently present at the battle.
Overall, this was an enjoyable game and we look forward to more. More game photos below:
Ostrogoth Heavy Cavalry
Two Hun commands
Hun Camp & wagon laager
Another view of the Huns
Rugian Warbands (E. Frankish)
Warbands - Up close & personal. (I still need to flock the bases)
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