Moving in Blucher is fairly easy to learn. We used playing cards to determine the momentum points for moving each side, which seemed to work well. Shooting & close combat are also fairly simple. You wear down enemy units by inflicting fatigue on them over multiple turns. It is unlikely that a fresh unit would be broken in a single turn.
We made one mistake during the game by not activating units that tried to rally. However, both sides made the same mistake, so it didn't effect play balance too much.
Overall, the game seemed to flow well & we will definitely try it again.
Below, a closer look at Caldiero. The Austrians would be driven out of the town and off the ridge behind when we called the game, but casualties on both sides were even. Both armies were 2-3 units away from the army break-point when we stopped.
Marshall Andre Massena urging his men forward below.
Our next game should go faster, as we are now fairly familiar with the game mechanics.
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