- Allowing the English artillery to fire in the enemy bound because many of the English artillerymen were sailors experienced at naval gunnery.
- Penalizing archery due to the rain.
- Scottish Highlanders were treated as 3Wb, with a 3Bw ability to shoot.
- Adjusted the break point for commands and winning the battle to 50%.
The historic battle was fought on Sept. 9, 1513 between the English & the Scots. You can read more about the historical battle here:
https://en.wikipedia.org/wiki/Battle_of_Flodden
Above: A map of the battle.
Below are a series of photos of our game:
The initial deployment for the battle. The English are on a low ridge at the right in the photo, the Scots on the left.
Another view of the initial deployment. The ground cloth we are using is called "Teddy Bear Fur," which really makes the miniature battlefield look like grassland.
A photo from behind the English right flank & the Howard's command, as the Scots begin their advance.
A close-up of King James's command group.
A close-up of the Earl of Surrey's command.
A close-up of the Lord Admiral's command, with Baron Dacre's horse in reserve.
Lord Home's Scots advancing on the Howard's.
Errol's Scots (right) advancing on the Admiral's forces.
Lord Stanley's force appears on the far left English flank. Baron Dacre's cavalry has moved across the stream ahead of them to threaten the Scot's right flank.
A view of the developing battle. The fenced area is a dice box.
Errol's & the Admiral's troops outflanking each other.
Errol's & the Admiral's troops turning/facing in a new direction as the rest of the Scots try to close. The square walled area is another dice box.
An overview of the previous picture.
The remains of Howard's command.
The Admiral's command has broken while the Scots close on the Earl of Surrey.
Baron Dacre & the Stanley's have not closed fast enough with the Scottish right to effect the battle.
A win for the Scots this time around.
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