If you play DBA 3.0. the Fanaticus Forum page is a great resource for gamers. One of the forum pages is titled "House Rules Index" which contains suggested house rules and discussions about them in a convenient index. "Stevie" (one of the forum members) updates this page periodically. Below is a link to the page:
Wednesday, September 16, 2020
Friday, August 21, 2020
DBA 24: Early Renaissance AAR
For our second game after the Corona Virus lock-down 5 months ago, we decided on a game of DBA 24. DBA 24 is a double sized game of DBA 3.0 with the following modifications:
- Armies are 24 elements each. Double all element counts in the army lists.
- CinC's are per the army list. Each army may also have one subordinate general from any element in the army list except expendables, artillery, horde, Lit, CWg, or CP.
- Command radius is 8 BW within either the CinC or Sub general.
- The CinC gets the +1 combat bonus, the sub general does not.
- The CinC counts as 2 elements lost, the sub general only one.
- Only one pip die is rolled for each army. Note: Players may want to maximize group moves, as you only have 1D6 of pips available.
- The battlefield is 50% larger across, but regular depth dimensions.
- The number of terrain pieces allowed is the same, though players may want to consider using terrain of the largest allowed dimensions if a lot of terrain is desired.
- Victory is when the opponent has lost 8 or more elements instead of 4.
Bob has 2 identical 24 element Early Renaissance armies, which we used for our DBA 24 game. We also used some experimental rules of our own for the early Renaissance period which modify the DBA 3.0 rules as follows:
- Psiloi can shoot in distant combat if they do not move: +2 vs foot, +1 vs mounted.
- LH can shoot if they don't move: +2 vs foot, +3 vs mounted.
- Arquebus shoots as 4Bw.
- 3-4Bd & 4Bw in the front rank of a pike column 2+ ranks deep can fall back to the rear rank of the column in a group move. They, as well as pikes can do this instead of being destroyed by a recoil result due to being in a 3+ element deep column.
- Artillery cannot move once deployed, and shoots every other turn.
Resumption of Gaming: Sumerians vs European Bronze Age Battle Using DBA 3.0
Well, after a 5 months hiatus from gaming due to COVID-19, my friend Bob & I finally resumed our gaming with a couple DBA 3.0 games. Our first game was an affair between the Sumerians and the European Bronze Age armies. Bob's European Bronze Age figures consisted of older Perry sculpts from Wargames Foundry. Bob's army was also made well before DBA existed and was loosely based on information that the Perry's had provided for the figures, including troop types that are not in the current DBA 3.0 list. In fact, the European Bronze Age army didn't exist in the original DBA 1.0 rules. We used Bob's army as is anyway for this game.
Overall, an interesting an enjoyable first game. We were using an enlarged battlefield for this game. Bob's version of the European Bronze Age army is an interesting one, that would probably work better if there were more battlefield terrain.
Thursday, March 26, 2020
Gaming in the Age of Corona
Friday, March 13, 2020
Preparing to Play Blucher
I came up with making labels for the Blucher units using MS-Excel that would affix at the rear of the stands. The labels are similar to the unit cards used in Blucher, and has all the information needed to play the game. I made the labels an olive green color so they would blend into the game-mat we would be using. The labels contain the nationality, unit name, traits, corps ID, elan, and movement rates on the label. Elan losses would be marked on the label with a pencil. We will see how this works.
I also decided we would use 2 stands of infantry to represent an infantry brigade instead of one. This meant I would need more stands of infantry to make brigades, but the units would have a better appearance. I instead of using a marker to indicate if a unit is "prepared" or not (prepared includes forming square), the rear stand of a 2 stand infantry brigade could simply be turned around facing the opposite direction like a unit in all-around defense to indicate "prepared."















































